Sonus Protals
| Date of Release | 2008 |
| Client | Sonus |
| Type of Work | Web |
| Deliverables | Development, Screen Design, Sound Design, Conception |
sonus:portals is an innovative game that relies on a haptic controller as the only input device. With the help of three-dimensional audio and the haptic feedback it is possible to navigate through levels without seeing anything!
Throughout five different levels you have to learn to solely rely on your hearing and sense of touch. Your objective is to access the portal of each level in order to reach the next dimension. The organically shaped levels can be imagined as labyrinths with obstacles in place. In order to pass you will have to "feel" them with the help of the haptics-enabled controller.
The dimension portals themselves are sending out three dimensional soundtracks which are unique for each dimension. You will hear a base of instruments no matter where you are but the closer you get to a portal the more instruments you will hear it sending out. The five tracks in the game exclusively have been produced and set up for sonus:portals.
It is also possible to play sonus:portals with other people. The game supports an unlimited amount of players that can take part in one round where the goal is to reach the portal first. Which makes it kind of a race.
